local assets = {}

local function OnEntityReplicated(inst)
    inst.replica.mod_pono_diving_light:AttachClassified(inst)
end

local function fn()
    local inst = CreateEntity()

    inst.entity:AddTransform()
    inst.entity:AddNetwork()

    inst:AddTag("CLASSIFIED")

    inst.entity:SetPristine()

    if not TheWorld.ismastersim then
        inst.OnEntityReplicated = OnEntityReplicated
        return inst
    end

    inst.persists = false

    return inst
end

return Prefab("mod_pono_diving_light_classified", fn, assets)
